I've been creating a piece of train track that I can repeat across the station. I decided to create 3 different wood planks and use both sides of the planks therefore giving me in effect 6 different pieces of wood under the tracks. The wood pieces started off as just plain boxes in 3DS Max and then I took them into Zbrush and sculpted some knocked up edges and imperfections before projecting a wood alpha I created onto them. The tracks are now ready to texture as I baked a normal and ambient occlusion onto the retopologized wood planks. (Above) Normal Map (Below) Normal Map + Ambient Occlusion Map
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Ryan GavegliaThird Year Games Art Student at the University of Northampton interested in Environment Art. Archives
April 2017
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