Yesterday on a trip to London I decided to take a detour to Notting Hill to visit a station that I have taken a lot of inspiration from in my designs for my level; Notting Hill Gate Station (the other one being Kensington which is no longer standing). It was great to visit the station and stand on the platform as if I was in my level as it really gave me a great idea of scale and lighting that I can utilise while doing this project! I was pleased to find out that my current level has similar scales and proportions to the actual station (my level has an extra track and platform so mine is slightly bigger) which is handy because I now know that I don't have to alter anything in terms or size.
While in Notting Hill I also came across these trunk/briefcases which look quite vintage and fit the theme of my level so made great research!
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I wanted to add some variation to the walls of my station (even though there will eventually be posters on some of them) in the form of some moss. I figured the best way would be to use vertex painting in UE4. Seeing as my original model didn't have many vertices I had to subdivide it to allow me to paint the vertices. I was originally having a problem where the texture blending looked too smooth and unrealistic. However I eventually came across a video by Tech Art Aid that demonstrated how to utilise a height map using the HeightLerp node to make the second texture react to the height of the bricks. This meant that I could get the moss to look more natural and form more in the gaps in the bricks like they would in real life. As you can probably tell, the moss texture is just a placeholder (flat green colour) but I plan to use my images from the Lake District to help me create a good looking moss texture. Having my wall materials set up ready for vertex painting with the height information, once I've created the moss texture all I'll have to do is plug each texture into the relevant slots on the graph. Last week I visited the Lake District and managed to take some good reference pictures of moss. In the future I will use these images to create a moss texture that I can use throughout my level. For modular things I can use vertex painting to draw the moss in and for smaller things like props I can apply the moss straight onto the texture maps.
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Ryan GavegliaThird Year Games Art Student at the University of Northampton interested in Environment Art. Archives
April 2017
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