I've now textured the train tracks using Substance Painter. However after completing the texturing (shown below) I got some feedback and decided to alter a couple of things on the actual model for the piece of train track.After some feedback I decided to make a few changes. The first change was to add fish plates to connect the track together as in the olden days these were quite common. The second change was to do with the way the track was connected to the wooden sleepers. Originally I had coil-like shapes holding the tracks to the sleepers but apparently those might have been too modern so I changed them to railway spikes. Although the fish plates initially caused a problem in UE4 due to overlapping I managed to get around it by having the fish plates only on opposite corners of the track piece and then to connect them together I would alternate the scale of the track pieces. The first track piece would have and X and Y scale of 1 and the connecting piece would have an X and Y scale of -1. This meant that I could get the fish plates to match up and the textures to tile. I then created a gravel texture in Substance Designer to use underneath the tracks. Once the texture was on my landscape in UE4 I sculpted the landscape to make parts of the gravel overlap the wooden sleepers like it sometimes does in real life. I also plan to sculpt some small gravel stones in Zbrush to spread around the tracks and platform.
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Ryan GavegliaThird Year Games Art Student at the University of Northampton interested in Environment Art. Archives
April 2017
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