I've now fixed the smoothing on the Train and started the texturing process! So far I've only really blocked out the main colours and materials so there's a lot of work to do but even just the simple colours makes a big difference. It was drawn to my attention that the top part of the station (area with the entrance, tickets/information boxes etc.) was quite empty and that I hadn't really done much work on it as I was focusing on the platforms and other important areas. So... I've started doing a concept paint-over of that section of the level and I have put a placeholder tiles texture on the floor as I definitely want to have patterned Victorian floor tiles on the floor. I thought about different ideas for what material the floor could be but in the end I decided on Victorian floor tiles as anything too plain like concrete could look quite dull and unappealing. By having these floor tiles it means there's some variation in the scene as everything around the platforms is quite grotty whereas I can have the upper station looking quite ornate. This will also show that I can create different kinds of materials. Knowing that I was definitely going to have Victorian tiles I created some in Substance Designer. Making them was quite a challenge as I've never created a material in Substance Designer as intricate as this! First of all I've never really experimented with shapes and combining patterns so I definitely learnt a LOT of new things while creating these! As you can see, there are three variations of the texture. This is because I want to have a material in UE4 that I can Vertex Paint onto my upper station area to break up repetition.
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Ryan GavegliaThird Year Games Art Student at the University of Northampton interested in Environment Art. Archives
April 2017
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