I decided that the lights in the scene were not bright enough so I brightened them up a bit! I've also now textured the hanging lights using a mixture of Substance Designer and Painter. The video below shows the dust motes particle system I've created that fills the entire environment. It took a bit of tweaking to get it right because if I made the particles too small they were impossible to see and if I made them too big they looked like fireflies. Meanwhile I've been unwrapping the low poly steam train and I'm nearly done so should be able to start texturing/baking soon!
0 Comments
Leave a Reply. |
Ryan GavegliaThird Year Games Art Student at the University of Northampton interested in Environment Art. Archives
April 2017
|